A beautiful city. An orderly government. A war whose casualties are expected to report for their own deaths.
Trek World goes behind A Taste of Armageddon: the earlier story that took Kirk somewhere much darker, the practical script instructions behind Eminiar's rooms, the real designer furniture dressing the future, and the prop design that found another life with the Klingons. We also revisit the performances, the episode's uncomfortable gamble, and the differences between the original city artwork and its remastered successor.
This production-history documentary distinguishes development drafts from filmed material and historical context from proven inspiration.
Selected reading: [draft comparison](https://www.orionpressfanzine.site/articles/a_taste_of_armageddon_2.htm), [midcentury design study](https://docomomo-us.org/news/midcentury-modernism-in-the-twenty-third-century), [surviving Eminian prop](https://entertainment.ha.com/itm/movie-tv-memorabilia/props/eminian-sonic-disruptor-weapon-from-episode-a-taste-of-armageddon-of-star-trek-the-original-series/a/7278-89163.s).
00:00 A civilized nightmare
01:57 Rewriting Kirk's reason to fight
03:42 Building a society out of rooms and objects
06:41 Making obedience believable
10:13 The argument becomes an action problem
12:29 What survived